AoeStats
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Nomad

511491269Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 46m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1236
+18
🇫🇷 Sicilians · France
1216
+18
vs
🇪🇸 Vikings · Spain
1273
-18
🇨🇳 Vietnamese · China
1271
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,137 13:51 19:03 — ⚔ Fish Boom FC into Towers
30 1,394 13:42 19:51 30:02 ⛏ Fish Boom FC
30 1,388 15:18 26:37 — ⚔ Fish Boom into Skirms
13 601 11:48 24:51 39:07 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
21,665 16,595 7,810 3,550 49,620 60,627
14,275 12,085 6,670 2,225 35,255 42,456
11,635 8,276 2,360 4,075 26,346 28,925
6,850 9,697 2,825 3,635 23,007 24,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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