AoeStats
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Arena

508451208Analyzed
2v2 RM · 25d ago on Sep 22, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1376
+15
🇪🇸 Wei · Spain
1375
+14
vs
🇨🇭 Huns · Switzerland
1355
-15
🇵🇪 Aztecs · Peru
1341
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,802 10:56 15:19 40:31 ⛏ Fast Castle
36 1,633 11:06 15:03 30:29 ⛏ Fast Castle
29 1,327 10:25 14:56 40:15 ⛏ Fast Castle
27 1,230 11:46 17:26 24:04 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
22,485 24,163 11,785 2,800 61,233 64,119
15,430 12,615 10,680 2,185 40,910 45,416
19,900 11,485 7,115 1,920 40,420 44,127
7,395 9,568 7,730 1,345 26,038 28,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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