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African Clearing

513435286Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 55m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
932
+13
🇨🇳 Huns · China
844
+17
🇵🇪 Poles · Peru
818
+18
🇱🇻 Lithuanians · Latvia
816
+17
vs
🇵🇰 Bohemians · Pakistan
918
-20
🇻🇳 Spanish · Vietnam
911
-18
🇮🇩 Persians · Indonesia
815
-14
🇮🇩 Aztecs · Indonesia
787
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,751 13:51 24:46 — ⚔ Scout Rush
28 1,536 16:20 25:32 — ⛏ Fast Castle
26 1,468 18:21 42:11 — ⚔ Fish Boom into Towers FC
22 1,195 15:33 22:29 41:21 ⛏ Fast Castle
21 1,165 14:10 19:33 43:01 ⛏ Fast Castle
18 1,009 15:09 20:12 37:23 ⛏ Fast Castle
16 896 45:18 — —
13 707 20:08 31:51 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,595 11,920 15,210 2,075 53,800 71,142
22,480 11,802 7,375 2,450 44,107 56,491
13,780 10,811 8,295 2,910 35,796 47,545
10,875 10,063 2,400 1,325 24,663 30,520
11,295 5,510 2,665 1,055 20,525 21,333
8,380 5,259 1,480 1,025 16,144 18,451
7,080 6,411 1,265 1,075 15,831 17,518
5,150 3,124 50 200 8,524 8,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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