AoeStats
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Lombardia

508301679Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 82m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Berbers · Canada
1191
+15
🇲🇽 Hindustanis · Mexico
1155
+17
🇩🇪 Portuguese · Germany
1227
-19
🇩🇪 Romans · Germany
1109
-37
Player eAPM Actions Feudal Castle Imperial Opening
49 4,020 10:10 15:03 36:16 ⛏ Fast Castle
37 3,086 12:13 18:09 40:34 ⛏ Fast Castle
30 2,510 9:24 19:35 38:59 ⚔ Scout Rush
22 1,825 10:54 19:17 46:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,340 28,281 15,365 3,930 97,916 104,886
33,620 30,381 24,365 2,800 91,166 94,093
34,050 25,271 13,605 3,865 76,791 91,632
29,035 12,827 13,315 2,385 57,562 70,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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