AoeStats
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Nomad

516276393Analyzed
2v2 RM · 12d ago on Oct 25, 2026· 50m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1076
+15
🇦🇷 Celts · Argentina
1068
+16
vs
🇨🇴 Byzantines · Colombia
1102
-17
🇨🇴 Shu · Colombia
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,078 16:12 21:04 — ⚔ Fish Boom FC into Fire Galleys into Scouts
34 1,734 13:42 24:22 — ⚔ Fish Boom into Archers into Skirms into Scouts
23 1,159 14:45 36:07 — ⚔ Drush into Archers into Skirms into Scouts
20 1,019 15:27 23:39 38:22 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
26,130 12,310 10,735 1,680 50,855 59,996
11,670 14,860 5,620 300 32,450 36,035
11,385 11,996 2,865 1,150 27,396 30,996
9,560 5,905 3,430 850 19,745 21,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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