AoeStats
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Oasis

515809702Analyzed
3v3 RM · 13d ago on Oct 23, 2026· 16m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1503
+14
🇩🇪 Khitans · Germany
1455
+16
🇩🇪 Goths · Germany
1393
+18
vs
🇨🇭 Persians · Switzerland
1588
-22
🇨🇭 Wu · Switzerland
1418
-15
🇨🇭 Teutons · Switzerland
1326
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 1,030 8:36 — — ⚔ Scout Rush
60 968 8:51 — — ⚔ Archer Rush
55 885 10:09 — — ⚔ Drush into Towers
53 844 8:55 — — ⚔ Skirms into Archers
33 536 10:15 — — ⚔ Drush
27 433 10:28 15:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,040 1,730 330 105 6,205 6,466
2,585 2,309 230 125 5,249 5,423
2,320 2,150 640 0 5,110 5,790
2
2,725 1,479 435 250 4,889 4,770
3,065 1,290 50 0 4,405 5,093
2,275 1,276 110 0 3,661 4,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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