AoeStats
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Oasis

508956944Analyzed
3v3 RM · 23d ago on Sep 24, 2026· 40m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Italians · Sweden
1367
+11
🇱🇹 Aztecs · Lithuania
1307
+14
🇨🇳 Mongols · China
1267
+15
vs
🇨🇿 Burgundians · Czechia
1278
-14
🇨🇿 Persians · Czechia
1256
-13
🇨🇿 Spanish · Czechia
1248
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,841 12:02 16:32 30:01 ⛏ Fast Castle
45 1,814 11:27 16:10 30:38 ⛏ Fast Castle
44 1,770 10:13 14:05 27:21 ⛏ Fast Castle
34 1,365 9:26 17:37 33:30 ⚔ Scout Rush
32 1,264 9:21 18:51 28:06 ⛏ Fast Castle
16 632 11:44 19:06 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,095 18,769 10,970 2,545 55,379 58,085
16,275 17,820 9,895 2,350 46,340 56,548
20,030 12,919 5,690 2,320 40,959 42,309
15,700 12,715 8,580 1,600 38,595 42,299
14,300 10,843 5,895 1,230 32,268 38,327
7,515 9,236 6,510 650 23,911 27,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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