AoeStats
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Arena

512655834Analyzed
2v2 RM · 4d ago on Oct 10, 2026· 71m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
967
+17
🇮🇳 Danes · India
967
+17
vs
🇩🇪 Britons · Germany
1002
-18
🇺🇸 Teutons · United States
974
-16
Player eAPM Actions Feudal Castle Imperial Opening
87 6,184 11:42 15:35 60:01 ⛏ Fast Castle
33 2,323 11:53 18:38 40:58 ⛏ Fast Castle
30 2,136 11:15 15:48 36:47 ⛏ Fast Castle
29 2,042 11:21 15:42 49:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,695 54,486 10,830 3,790 99,801 101,641
38,005 18,275 20,565 4,500 81,345 99,311
27,890 30,130 15,775 4,805 78,600 89,108
28,680 10,555 10,535 2,800 52,570 61,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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