AoeStats
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Pilgrims

509141980Analyzed
2v2 RM · 21d ago on Sep 25, 2026· 59m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1050
+14
🇸🇪 Magyars · Sweden
1044
+14
vs
🇩🇪 Franks · Germany
1017
-15
🇩🇪 Vikings · Germany
984
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,889 11:45 18:06 41:32 ⛏ Fish Boom
31 1,856 17:02 25:07 51:37 ⚔ Fish Boom into Drush into Fire Galleys into Scouts
26 1,541 11:40 20:25 42:20 ⚔ Fish Boom into Drush into Archers into Galleys
22 1,300 11:28 20:38 52:19 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,185 25,449 30,445 5,600 84,679 95,306
22,740 20,523 7,685 2,125 53,073 60,129
14,605 21,145 11,280 1,630 48,660 55,222
11,505 22,871 8,490 2,875 45,741 51,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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