AoeStats
← señor cleanfist

Arena

509136260Analyzed
2v2 RM · 21d ago on Sep 25, 2026· 37m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1066
+15
🇩🇪 Britons · Germany
1000
+17
vs
🇪🇸 Portuguese · Spain
1035
-16
🇪🇸 Italians · Spain
1035
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,253 11:22 15:56 30:35 ⛏ Fast Castle
32 1,188 10:44 14:31 28:21 ⛏ Fast Castle
27 1,008 10:55 19:23 — ⛏ Fast Castle
27 1,023 9:37 14:07 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,930 13,695 6,255 1,800 38,680 43,268
19,860 9,245 7,105 2,405 38,615 50,109
10,300 6,605 4,015 3,450 24,370 30,742
9,590 8,085 5,245 750 23,670 31,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.