AoeStats
← Raspadori

Nomad

513636633Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 1m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1595
+12
🇪🇸 Teutons · Spain
1551
+14
🇹🇼 Sicilians · Taiwan
1434
+19
🇨🇦 Poles · Canada
1421
+18
vs
🇫🇷 Cumans · France
1610
-21
🇭🇷 Inca · Croatia
1488
-15
🇩🇪 Mongols · Germany
1457
-14
🇫🇷 Magyars · France
1439
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 58 — — —
43 56 — — —
35 46 — — —
13 17 — — —
11 15 — — —
11 14 — — —
11 15 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 450 0 100 550 0
0 425 0 100 525 0
0 425 0 100 525 0
0 275 0 100 375 0
0 275 0 100 375 0
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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