AoeStats
← rayrao1988

Arena

511193176Analyzed
4v4 RM · 16d ago on Oct 4, 2026· 74m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Berbers · Australia
993
+18
🇨🇦 Teutons · Canada
985
+19
🇩🇪 Vietnamese · Germany
956
+20
🇦🇷 Khmer · Argentina
953
+20
vs
🇨🇦 Mongols · Canada
1118
-23
🇨🇦 Hindustanis · Canada
1056
-20
🇨🇦 Inca · Canada
994
-36
🇨🇳 Burgundians · China
994
-36
Player eAPM Actions Feudal Castle Imperial Opening
41 3,074 11:10 15:18 29:27 ⛏ Fast Castle
32 2,381 10:49 15:09 29:45 ⛏ Fast Castle
29 2,159 11:18 15:14 28:33 ⛏ Fast Castle
28 2,061 11:30 19:33 36:59 ⛏ Fast Castle
25 1,837 10:43 17:30 30:11 ⛏ Fast Castle
22 1,643 11:22 18:57 35:31 ⛏ Fast Castle
22 1,630 12:22 16:25 31:18 ⛏ Fast Castle
20 1,518 11:33 16:54 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
109,905 45,545 40,930 2,350 198,730 227,940
82,195 57,780 33,625 6,550 180,150 189,156
78,405 44,615 11,300 7,605 141,925 158,736
81,255 20,190 23,745 2,935 128,125 137,656
48,230 38,395 21,960 2,900 111,485 117,635
46,600 36,910 23,305 2,505 109,320 115,788
38,300 31,980 21,020 3,550 94,850 102,398
42,620 18,945 26,965 2,730 91,260 93,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.