AoeStats
← croockerwilliam

Black Forest

511648017Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 5m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1020
+15
🇦🇷 Franks · Argentina
1019
+15
🇨🇱 Byzantines · Chile
1001
+16
1000
+48
vs
🇺🇸 Teutons · United States
1023
-16
🇧🇷 Khmer · Brazil
1012
-15
🇨🇳 Huns · China
1011
-16
🇨🇳 Japanese · China
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 213 — — —
34 182 — — —
25 135 — — —
18 94 — — —
16 87 — — —
15 79 — — —
15 81 — — —
14 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 84 50 0 984 874
700 200 0 0 900 929
650 105 50 0 805 663
500 250 50 0 800 724
550 250 0 0 800 770
500 125 0 0 625 756
250 0 50 0 300 436
0 61 0 0 61 129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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