AoeStats
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Arabia

509720528Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 48m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
889
+16
🇪🇸 Huns · Spain
888
+16
888
+16
🇵🇪 Slavs · Peru
886
-16
🇩🇪 Danes · Germany
881
-16
🇺🇸 Franks · United States
880
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,465 9:58 20:15 37:05 ⛏ Fast Castle
27 1,299 10:38 27:42 39:29
22 1,084 11:02 26:48 42:34 ⚔ Scout Rush
20 981 11:23 25:04 41:14 ⚔ Archer Rush
15 721 11:58 19:29 39:20 ⛏ Fast Castle
15 718 10:32 23:10 36:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,035 21,425 11,030 1,050 55,540 67,777
23,055 12,330 15,095 2,350 52,830 55,317
20,320 8,957 10,735 2,150 42,162 50,780
16,405 13,870 3,635 1,965 35,875 40,629
12,655 7,851 3,760 1,110 25,376 31,277
10,200 7,980 5,400 1,400 24,980 30,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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