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Coastal Forest

511150605Analyzed
2v2 RM · 17d ago on Oct 3, 2026· 60m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1343
+20
🇺🇸 Persians · United States
1301
+21
vs
🇬🇧 Khitans · United Kingdom
1463
-22
🇺🇸 Magyars · United States
1386
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 3,583 9:23 25:23 39:05 ⚔ Scout Rush
47 2,793 9:02 22:41 36:09 ⚔ Scout Rush
46 2,745 9:36 22:53 39:10 ⚔ Scout Rush
24 1,413 11:53 16:30 33:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,095 29,279 31,985 5,400 106,759 129,570
28,370 23,708 19,670 970 72,718 74,444
33,185 19,736 14,895 3,560 71,376 74,898
22,805 21,381 19,895 1,600 65,681 74,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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