AoeStats
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503847163Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 42m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1263
+13
🇩🇪 Mongols · Germany
1248
+14
🇩🇪 Khmer · Germany
1271
-17
🇩🇪 Magyars · Germany
1127
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,580 9:51 16:57 — ⛏ Fast Castle
32 1,359 9:11 18:42 35:59 ⚔ Scout Rush
28 1,163 10:39 16:22 41:54 ⛏ Fast Castle
25 1,038 10:29 14:52 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,940 10,935 6,635 850 36,360 39,892
12,500 10,754 5,385 3,000 31,639 34,849
8,165 11,627 8,955 450 29,197 33,444
12,985 10,089 4,545 980 28,599 31,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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