AoeStats
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Arena

511578586Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 28m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Muisca · Germany
1236
+11
🇨🇦 Britons · Canada
1185
+13
🇩🇪 Magyars · Germany
1141
+15
🇩🇪 Ethiopians · Germany
1011
+20
vs
🇹🇼 Danes · Taiwan
1135
-16
🇵🇱 Magyars · Poland
1121
-15
🇩🇪 Spanish · Germany
1106
-14
🇨🇳 Sicilians · China
1098
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,018 9:51 13:27 — ⛏ Fast Castle
34 969 11:57 16:25 — ⛏ Fast Castle
32 901 10:28 24:47 — ⚔ Archer Rush
28 796 10:57 15:13 — ⛏ Fast Castle
26 744 11:05 15:01 — ⛏ Fast Castle
20 579 9:40 28:08 — ⚔ Towers into Skirms
14 384 12:04 16:16 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,930 6,740 1,835 950 20,455 26,442
7,795 6,275 1,625 200 15,895 17,172
4,340 4,735 4,295 0 13,370 15,132
4,925 3,165 2,490 780 11,360 11,953
5,200 3,880 620 850 10,550 12,154
4,250 4,315 1,760 5 10,330 10,502
4,370 2,475 600 775 8,220 9,555
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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