AoeStats
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513597970Analyzed
3v3 RM · 5d ago on Oct 14, 2026· 55m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1640
+5
🇨🇭 Bengalis · Switzerland
1595
+6
🇪🇸 Goths · Spain
1544
+8
vs
🇫🇷 Portuguese · France
1437
-9
🇳🇱 Wei · Netherlands
1351
-6
🇨🇭 Mongols · Switzerland
1255
-4
Player eAPM Actions Feudal Castle Imperial Opening
56 3,066 11:53 15:54 35:38 ⛏ Fast Castle
48 2,638 9:36 21:57 42:30 ⚔ Archer Rush
46 2,543 10:14 14:23 36:33 ⛏ Fast Castle
37 2,044 10:55 14:31 32:47 ⛏ Fast Castle
36 1,983 10:58 14:32 36:21 ⛏ Fast Castle
28 1,526 10:41 14:20 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,080 24,980 24,160 3,630 78,850 82,596
37,910 18,375 15,635 4,450 76,370 82,717
29,220 19,948 12,715 3,830 65,713 71,031
24,950 17,825 11,920 2,920 57,615 62,875
18,800 19,495 12,975 1,990 53,260 55,637
18,220 21,173 5,535 3,860 48,788 56,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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