AoeStats
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Oasis

507376082Analyzed
2v2 RM · 28d ago on Sep 17, 2026· 72m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vikings · Finland
464
+16
🇫🇮 Teutons · Finland
464
+16
vs
🇦🇷 Portuguese · Argentina
533
-19
🇲🇽 Aztecs · Mexico
392
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,417 22:05 29:54 52:14 ⛏ Fast Castle
19 1,388 11:29 23:59 43:10
16 1,157 12:28 22:03 40:06 ⛏ Fast Castle
12 864 18:17 27:27 45:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,250 19,110 18,975 2,915 72,250 81,325
28,315 18,420 22,000 2,950 71,685 93,301
22,760 14,813 19,310 2,850 59,733 65,361
12,945 22,365 14,635 1,500 51,445 62,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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