AoeStats
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Arabia

512487552Analyzed
2v2 RM · 28d ago on Oct 9, 2026· 54m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
927
+17
🇹🇷 Khitans · Türkiye
926
+17
vs
🇦🇷 Persians · Argentina
967
-39
🇦🇷 Huns · Argentina
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,169 10:35 18:55 36:45 ⛏ Fast Castle
20 1,111 10:40 21:59 49:35
20 1,105 10:40 16:42 47:14 ⛏ Fast Castle
20 1,107 9:05 22:04 50:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,285 10,715 10,780 2,230 46,010 62,671
21,215 8,902 11,595 2,150 43,862 59,431
19,325 11,430 5,420 1,750 37,925 41,830
16,335 7,809 4,770 2,965 31,879 32,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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