AoeStats
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Arena

511796128Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 5m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
742
+12
🇩🇪 Saracens · Germany
714
+12
🇹🇷 Huns · Türkiye
702
+13
🇬🇧 Italians · United Kingdom
698
+13
vs
🇮🇳 Burgundians · India
657
-13
🇺🇸 Cumans · United States
655
-13
🇨🇳 Cumans · China
633
-12
🇯🇵 Japanese · Japan
611
-12
Player eAPM Actions Feudal Castle Imperial Opening
74 413 — — —
55 310 — — —
38 213 — — —
20 112 — — —
16 90 — — —
16 91 — — —
13 73 — — —
11 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 200 0 0 1,150 847
900 200 50 0 1,150 951
1,050 100 0 0 1,150 1,152
900 150 0 0 1,050 811
850 125 0 0 975 985
600 175 50 0 825 661
600 200 0 0 800 878
350 50 50 0 450 624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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