AoeStats
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Arena

508188596Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 44m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Inca · Taiwan
1154
+10
🇪🇸 Huns · Spain
1147
+11
🇩🇪 Bohemians · Germany
1139
+11
🇨🇳 Poles · China
1092
+13
vs
🇦🇺 Slavs · Australia
1069
-13
🇦🇿 Cumans · Azerbaijan
1037
-12
🇹🇷 Goths · Türkiye
1026
-11
🇹🇼 Khmer · Taiwan
966
-9
Player eAPM Actions Feudal Castle Imperial Opening
33 1,469 9:31 21:20 28:13 ⛏ Fast Castle
31 1,352 11:54 17:07 35:15 ⛏ Fast Castle
29 1,261 12:06 16:02 22:03 ◆ FC into Fast Imp
25 1,082 11:23 18:56 31:27 ⛏ Fast Castle
20 874 11:12 15:15 28:22 ⛏ Fast Castle
19 845 11:59 15:36 31:41 ⛏ Fast Castle
17 753 12:39 16:59 28:39 ⛏ Fast Castle
12 548 12:07 17:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,295 17,024 13,300 3,450 56,069 63,958
29,740 11,725 12,250 2,300 56,015 67,239
27,120 10,235 16,645 950 54,950 61,803
26,825 13,360 10,785 1,795 52,765 57,167
25,270 10,235 12,535 1,500 49,540 58,092
19,110 15,735 8,460 200 43,505 45,152
20,710 12,914 5,520 1,155 40,299 44,261
9,210 7,890 2,905 200 20,205 22,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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