AoeStats
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Pilgrims

507490481Analyzed
4v4 RM · 29d ago on Sep 18, 2026· 37m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
1541
+11
🇦🇷 Saracens · Argentina
1403
+17
🇦🇺 Gurjaras · Australia
1372
+18
🇦🇺 Burmese · Australia
1287
+22
vs
🇦🇷 Italians · Argentina
1452
-18
🇪🇸 Jurchens · Spain
1414
-17
🇮🇹 Malay · Italy
1400
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,875 10:01 18:50 31:35 ⛏ Fish Boom into Galleys FC
48 1,816 13:10 17:39 — ⛏ Fish Boom into Fire Galleys FC
41 1,529 9:00 13:39 32:37 ⛏ Fish Boom FC
39 1,452 11:50 15:40 — ⛏ Fish Boom FC into Fire Galleys
35 1,325 10:41 20:18 — ⛏ Fish Boom into Fire Galleys FC
31 1,153 12:31 16:04 32:27 ⛏ Fish Boom FC
29 1,080 11:13 15:21 32:39 ⛏ Fish Boom FC
22 817 13:53 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,195 19,600 6,135 3,795 47,725 49,377
16,075 17,200 7,540 2,250 43,065 44,475
16,145 14,253 8,365 1,600 40,363 46,539
12,505 14,230 5,265 2,175 34,175 38,069
11,310 13,794 4,750 1,795 31,649 35,089
12,630 12,726 4,155 400 29,911 32,064
5,165 9,265 3,085 1,715 19,230 20,781
4,090 5,647 420 325 10,482 13,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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