AoeStats
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Arena

513408317Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 46m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
998
+15
🇷🇺 Bohemians · Russia
949
+16
vs
🇨🇳 Poles · China
979
-16
🇻🇳 Romans · Vietnam
961
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,666 9:55 15:50 43:56 ⛏ Fast Castle
35 1,650 10:58 18:29 34:09 ⛏ Fast Castle
25 1,193 13:43 24:09 33:22 ⛏ Fast Castle
18 824 11:09 18:50 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,080 13,780 7,895 850 44,605 59,028
13,580 15,990 10,085 1,500 41,155 44,206
12,535 15,120 7,490 2,350 37,495 40,275
14,870 13,560 4,315 2,900 35,645 45,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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