AoeStats
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Arena

515491363Analyzed
3v3 RM · 15d ago on Oct 22, 2026· 22m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1083
+11
🇹🇼 Bohemians · Taiwan
1050
+12
🇵🇪 Huns · Peru
1007
+14
vs
🇵🇰 Huns · Pakistan
1000
-14
🇪🇸 Persians · Spain
953
-12
🇧🇴 Berbers · Bolivia
940
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,119 9:22 — — ⚔ Archer Rush
34 766 11:22 15:56 — ⛏ Fast Castle
25 551 10:28 16:08 — ⚔ FC into Scouts
23 509 9:23 — —
17 376 10:33 15:34 — ⛏ Fast Castle
15 339 13:02 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,575 5,120 425 100 9,220 10,158
3,675 3,459 1,425 0 8,559 10,134
3,350 2,235 1,120 1,300 8,005 8,912
4,440 2,105 700 0 7,245 9,670
3,450 2,875 520 200 7,045 7,382
2,955 1,585 150 175 4,865 5,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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