AoeStats
← LimoniaК™

Arabia

515494512Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 43m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1005
+16
🇺🇸 Franks · United States
987
+17
vs
🇫🇷 Franks · France
1026
-17
🇫🇷 Mongols · France
996
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,973 9:47 22:37 37:13 ⚔ Scout Rush
33 1,443 9:35 22:44 — ⚔ Scout Rush
30 1,274 10:58 21:33 41:23 ⛏ Fast Castle
24 1,053 9:20 19:42 36:14

Resources

Player Food Wood Gold Stone Spent Collected
14,665 14,328 6,995 950 36,938 42,318
15,170 8,549 6,165 2,905 32,789 33,991
12,920 10,852 3,085 2,300 29,157 30,962
12,390 6,311 5,435 850 24,986 33,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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