AoeStats
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Arabia

513614770Analyzed
3v3 RM · 23d ago on Oct 14, 2026· 74m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Britons · Slovakia
795
+16
🇿🇦 Persians · South Africa
767
+17
🇩🇪 Franks · Germany
712
+19
vs
🇹🇼 Tatars · Taiwan
837
-19
🇬🇧 Mongols · United Kingdom
824
-19
🇺🇸 Saxons · United States
704
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,269 11:54 22:38 37:37 ⛏ Fast Castle
28 2,059 11:38 23:42 39:49 ⚔ Archer Rush
23 1,695 10:44 23:45 42:26 ⚔ FC into Skirms
21 1,586 11:10 22:47 38:33 ⛏ Fast Castle
20 1,490 11:07 21:00 38:12 ⛏ Fast Castle
15 1,116 13:21 26:45 45:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,150 33,760 28,290 10,015 125,215 137,470
47,040 29,670 15,300 1,500 93,510 97,849
29,970 26,090 20,620 5,300 81,980 89,756
32,405 25,180 19,850 2,985 80,420 113,564
31,100 14,225 21,580 5,905 72,810 91,304
11,495 12,788 4,420 2,085 30,788 33,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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