AoeStats
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Arabia

513389991Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 80m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
801
+13
🇨🇳 Huns · China
674
+18
625
+21
vs
🇯🇴 Teutons · Jordan
780
-19
🇩🇪 Franks · Germany
763
-19
🇦🇺 Chinese · Australia
732
-17
🇳🇱 Aztecs · Netherlands
647
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 4,112 11:51 16:03 29:58 ⛏ Fast Castle
43 3,455 11:15 24:24 50:15 ⚔ Archer Rush
38 3,049 15:55 26:54 34:58
22 1,790 11:47 20:20 37:46 ⚔ Archers FC
22 1,797 11:22 20:07 37:21 ⛏ Fast Castle
20 1,597 11:03 22:43 47:01 ⛏ Fast Castle
4 294 10:49 — —
1 103 — — —

Resources

Player Food Wood Gold Stone Spent Collected
38,630 19,910 22,485 4,875 85,900 90,148
27,575 24,160 22,460 6,260 80,455 115,306
36,945 22,180 16,920 4,200 80,245 85,733
30,200 21,715 21,035 3,315 76,265 90,934
29,960 17,980 19,440 4,260 71,640 95,695
13,945 18,503 13,515 2,955 48,918 66,246
2,950 2,305 100 105 5,460 6,844
800 325 0 0 1,125 1,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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