AoeStats
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Black Forest

513384091Analyzed
3v3 RM · 3d ago on Oct 13, 2026· 48m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Bohemians · Slovakia
787
+12
🇩🇪 Franks · Germany
775
+13
🇸🇰 Goths · Slovakia
728
+14
vs
🇷🇺 Bohemians · Russia
727
-14
🇩🇪 Vietnamese · Germany
685
-13
🇷🇺 Franks · Russia
680
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,409 14:46 22:28 42:05 ⚔ FC into Towers
19 936 11:50 20:37 34:23 ⛏ Fast Castle
18 892 14:10 19:05 37:18 ⛏ Fast Castle
16 795 12:18 21:15 31:10 ⛏ Fast Castle
16 796 13:24 21:44 39:09 ⛏ Fast Castle
12 596 13:26 28:45 44:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,860 23,216 12,810 3,775 57,661 75,505
28,330 10,175 12,220 1,400 52,125 58,587
17,535 15,890 13,670 3,655 50,750 72,258
14,165 12,545 7,730 2,690 37,130 41,190
13,225 13,438 6,685 1,885 35,233 43,884
14,145 12,081 6,140 1,795 34,161 37,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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