AoeStats
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MegaRandom

513382168Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 20m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
949
+12
🇨🇳 Hindustanis · China
945
+12
🇨🇳 Portuguese · China
874
+15
🇨🇴 Spanish · Colombia
718
+21
vs
🇫🇷 Mongols · France
944
-19
🇧🇷 Japanese · Brazil
841
-15
🇷🇴 Celts · Romania
815
-14
🇩🇪 Franks · Germany
787
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 510 13:23 — — ⚔ Scout Rush
19 393 12:28 16:55 — ⛏ Fast Castle
19 396 12:12 — — ⚔ Scout Rush
15 306 12:50 — —
14 296 12:53 — — ⛏ Fast Castle
13 273 10:56 — —
12 239 12:52 19:02 — ⛏ Fast Castle
11 222 12:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,550 3,143 650 200 8,543 8,649
4,800 2,374 250 0 7,424 7,657
3,925 2,651 200 260 7,036 8,853
3,670 2,670 250 0 6,590 7,453
3,325 2,715 250 265 6,555 6,887
3,525 1,920 250 465 6,160 6,971
2,800 2,581 50 440 5,871 6,775
2,605 1,885 50 345 4,885 5,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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