AoeStats
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Black Forest

513248359Analyzed
3v3 RM · 4d ago on Oct 12, 2026· 67m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
770
+17
🇧🇷 Goths · Brazil
752
+17
🇫🇷 Franks · France
735
+18
vs
🇬🇧 Britons · United Kingdom
805
-18
🇬🇧 Huns · United Kingdom
803
-18
🇬🇧 Chinese · United Kingdom
742
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,708 11:24 23:19 40:15 ⛏ Fish Boom
21 1,412 12:36 22:50 33:32 ⛏ Fast Castle
19 1,297 13:52 26:14 44:47 ⚔ Archer Rush
18 1,215 12:46 21:16 38:53 ⛏ Fast Castle
13 852 12:42 20:55 33:09 ⛏ Fast Castle
10 691 15:20 20:55 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,275 29,043 15,885 5,305 82,508 92,883
34,390 19,885 22,865 4,830 81,970 86,431
40,015 25,336 10,495 1,825 77,671 83,508
28,330 25,436 19,175 2,735 75,676 92,408
28,490 16,240 19,850 2,635 67,215 86,273
11,325 18,290 15,445 1,600 46,660 62,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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