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Lombardia

508285822Analyzed
4v4 RM · 26d ago on Sep 21, 2026· 51m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Georgians · Italy
1512
+8
🇮🇹 Persians · Italy
1294
+16
🇬🇧 Slavs · United Kingdom
1292
+16
🇮🇹 Berbers · Italy
1260
+18
vs
🇷🇺 Poles · Russia
1354
-16
🇧🇪 Georgians · Belgium
1320
-15
🇹🇷 Poles · Türkiye
1282
-14
🇩🇪 Gurjaras · Germany
1272
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,493 8:55 22:34 35:48 ⚔ Scout Rush
47 2,429 9:24 20:32 35:57 ⚔ Scout Rush
44 2,228 9:11 20:28 35:21 ⚔ Scout Rush
43 2,215 11:18 16:26 32:40
37 1,873 9:54 21:46 37:52 ⚔ Scout Rush
34 1,733 9:26 16:49 32:11 ⛏ Fast Castle
34 1,721 8:57 19:56 31:36 ⚔ Scout Rush
23 1,153 11:31 25:01 39:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,245 23,220 20,215 5,215 95,895 105,881
27,150 22,788 19,410 4,340 73,688 82,567
25,120 23,932 10,655 8,200 67,907 74,951
29,415 15,104 15,845 3,080 63,444 70,308
28,055 14,100 19,070 1,010 62,235 76,228
20,480 21,989 11,015 7,115 60,599 69,991
28,285 11,485 10,800 4,980 55,550 69,508
14,130 14,502 10,360 1,165 40,157 47,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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