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515758960Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 61m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
1336
+17
🇩🇪 Cumans · Germany
1336
+17
vs
🇦🇲 Spanish · Armenia
1369
-17
🇦🇲 Cumans · Armenia
1367
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,363 11:35 15:56 45:19 ⛏ Fast Castle
35 2,132 10:03 14:41 34:21 ⛏ Fast Castle
35 2,122 8:56 19:34 51:19 ⛏ Fast Castle
28 1,709 9:26 20:43 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,740 18,339 12,920 4,400 74,399 78,477
26,410 18,348 10,905 2,085 57,748 67,965
19,940 11,788 8,195 1,925 41,848 45,825
16,100 8,875 9,475 1,500 35,950 37,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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