AoeStats
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Arabia

513423643Analyzed
2v2 RM · 1d ago on Oct 13, 2026· 60m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1359
+13
🇩🇪 Tupi · Germany
1353
+13
vs
🇩🇪 Varangians · Germany
1328
-15
🇺🇸 Khmer · United States
1249
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 3,863 8:51 23:20 43:58 ⚔ Scout Rush
40 2,407 9:01 22:52 38:28 ⚔ Scout Rush
40 2,411 8:39 21:05 41:54 ⚔ Champi Rush
27 1,616 9:45 21:05 46:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,370 12,836 15,320 2,715 69,241 74,205
21,620 16,820 16,100 2,775 57,315 63,302
29,095 11,495 11,705 2,800 55,095 55,743
20,045 16,189 7,025 3,750 47,009 48,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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