AoeStats
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African Clearing

513410780Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 57m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
1354
+16
🇹🇼 Varangians · Taiwan
1353
+16
vs
🇩🇪 Japanese · Germany
1362
-16
🇩🇪 Saxons · Germany
1356
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,423 13:27 25:57 39:39 ⚔ Archer Rush
41 2,380 12:34 16:47 42:07 ⛏ Fast Castle
36 2,093 12:48 17:30 36:33 ⛏ Fast Castle
31 1,804 14:11 18:55 46:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,055 15,745 22,215 2,585 77,600 80,582
27,845 25,637 11,085 2,555 67,122 74,917
23,060 19,981 15,110 1,735 59,886 75,069
20,580 18,365 3,385 2,730 45,060 49,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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