AoeStats
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Arabia

513401648Analyzed
2v2 RM · 2d ago on Oct 13, 2026· 28m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khitans · Germany
1329
+14
🇩🇪 Mapuche · Germany
1323
+14
vs
🇫🇷 Mongols · France
1314
-15
🇹🇼 Ethiopians · Taiwan
1267
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,287 8:59 26:57 — ⚔ Archer Rush
41 1,171 8:59 24:27 — ⚔ Scouts into Skirms
35 998 8:28 25:29 — ⚔ Scouts into Archers
32 894 9:06 20:45 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,970 4,532 1,315 100 13,917 14,558
5,020 4,871 2,750 155 12,796 13,660
5,545 5,070 1,945 125 12,685 13,350
7,170 3,665 1,685 105 12,625 12,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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