AoeStats
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Baltic

511135166Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 59m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Koreans · Panama
1224
+15
🇵🇦 Spanish · Panama
1223
+15
vs
🇬🇧 Vikings · United Kingdom
1201
-15
🇦🇺 Danes · Australia
1190
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 3,521 10:00 17:05 32:21 ⛏ Fish Boom into Fire Galleys FC
49 2,929 11:07 18:27 35:53 ⛏ Fish Boom into Fire Galleys FC into Galleys
40 2,394 12:26 19:55 40:00 ⛏ Fish Boom into Galleys FC
32 1,867 11:17 17:42 32:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,740 26,400 11,220 1,845 67,205 73,979
23,060 20,898 16,920 2,800 63,678 73,343
18,205 24,419 8,010 3,450 54,084 70,423
12,770 24,626 7,855 2,255 47,506 52,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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