AoeStats
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African Clearing

511130908Analyzed
2v2 RM · 16d ago on Oct 3, 2026· 27m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1237
+14
🇵🇪 Huns · Peru
1192
+16
vs
🇬🇧 Huns · United Kingdom
1217
-16
🇦🇹 Vikings · Austria
1168
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,201 12:24 17:39 — ⛏ Fast Castle
39 1,071 13:50 17:52 — ⛏ Fast Castle
35 949 13:14 18:09 — ⛏ Fast Castle
20 552 13:38 19:34 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,625 4,630 2,315 300 12,870 13,263
5,120 4,305 1,165 300 10,890 10,993
4,470 3,505 1,495 200 9,670 9,487
4,740 2,480 1,400 750 9,370 9,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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