AoeStats
← Nordigard

Arena

511804334Analyzed
4v4 RM · 12d ago on Oct 6, 2026· 2m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1660
+12
🇷🇴 Georgians · Romania
1649
+12
🇩🇪 Italians · Germany
1579
+15
🇩🇪 Hindustanis · Germany
1309
+26
vs
🇳🇴 Wu · Norway
1597
-18
🇩🇴 Gurjaras · Dominican Republic
1565
-17
🇸🇪 Persians · Sweden
1525
-15
🇩🇪 Malay · Germany
1521
-15
Player eAPM Actions Feudal Castle Imperial Opening
83 232 — — —
69 192 — — —
65 181 — — —
64 180 — — —
63 175 — — —
58 162 — — —
35 97 — — —
28 77 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 100 0 0 450 472
250 150 0 0 400 364
250 100 0 0 350 253
200 100 0 0 300 223
200 100 0 0 300 204
150 100 0 0 250 158
250 0 0 0 250 285
100 0 0 0 100 135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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