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African Clearing

511386444Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 35m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1798
+11
🇳🇱 Berbers · Netherlands
1781
+11
🇲🇽 Turks · Mexico
1761
+12
🇦🇷 Mongols · Argentina
1702
+15
vs
🇹🇷 Varangians · Türkiye
1751
-15
🇹🇷 Cumans · Türkiye
1717
-14
🇹🇷 Georgians · Türkiye
1645
-11
🇹🇷 Koreans · Türkiye
1592
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 1,933 11:52 29:17 — ⚔ Scout Rush
54 1,916 13:05 17:18 — ⛏ Fast Castle
52 1,833 13:40 17:10 32:53 ⛏ Fish Boom FC
49 1,732 11:07 23:44 — ⚔ Scout Rush
48 1,717 12:07 16:35 — ⛏ Fast Castle
43 1,532 11:10 22:15 — ⛏ Fast Castle
42 1,473 13:07 19:40 — ⛏ Fast Castle
33 1,152 11:20 25:12 — ⚔ M@A into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,930 12,444 6,075 800 34,249 35,107
9,325 16,832 4,570 1,050 31,777 32,308
8,000 8,388 4,775 3,000 24,163 25,488
12,005 6,977 620 850 20,452 21,656
10,120 6,908 2,150 1,250 20,428 20,706
6,900 6,817 2,595 425 16,737 17,037
6,915 6,019 2,735 845 16,514 16,482
4,400 2,779 420 1,725 9,324 9,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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