AoeStats
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Baltic

511805891Analyzed
3v3 RM · 12d ago on Oct 6, 2026· 50m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇾 Bulgarians · Guyana
1291
+14
🇨🇱 Vikings · Chile
1250
+16
🇦🇷 Byzantines · Argentina
1207
+18
vs
🇩🇪 Malians · Germany
1331
-20
🇩🇪 Spanish · Germany
1209
-14
🇩🇪 Persians · Germany
1205
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,300 11:01 19:39 36:20 ⛏ Fish Boom into Fire Galleys FC
40 2,035 10:47 15:40 35:53 ⛏ Fish Boom FC
40 2,034 9:25 16:37 31:55 ⛏ Fish Boom FC
38 1,921 9:40 20:43 36:10 ⚔ Drush into Fish Boom FC
34 1,707 10:45 16:19 44:52 ⛏ Fish Boom FC
29 1,458 12:24 27:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,620 18,530 16,130 2,890 68,170 73,739
28,310 14,522 21,245 2,300 66,377 69,891
25,850 14,258 17,100 2,955 60,163 61,644
25,460 12,530 14,290 2,635 54,915 67,426
20,630 13,236 10,840 390 45,096 47,000
12,525 10,314 1,650 2,370 26,859 28,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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