AoeStats
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Black Forest

511652665Analyzed
2v2 RM · 15d ago on Oct 6, 2026· 51m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
1032
+15
🇲🇽 Bohemians · Mexico
967
+18
vs
🇨🇳 Huns · China
1012
-17
🇵🇪 Ethiopians · Peru
1008
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,018 13:33 18:09 31:35 ⛏ Fish Boom FC
36 1,845 11:22 16:05 28:57 ⛏ Fast Castle
30 1,553 12:22 19:38 28:58 ⛏ Fish Boom FC
17 852 13:02 17:53 24:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,850 31,572 27,695 2,990 77,107 82,960
26,685 22,985 22,620 750 73,040 85,935
23,240 18,407 15,200 4,200 61,047 66,346
14,400 16,796 11,280 1,150 43,626 63,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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