AoeStats
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Arena

512881925Analyzed
3v3 RM · 26d ago on Oct 11, 2026· 72m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1282
+14
🇸🇪 Hindustanis · Sweden
1186
+18
🇭🇺 Khmer · Hungary
1159
+19
vs
🇮🇳 Ethiopians · India
1340
-21
🇮🇳 Gurjaras · India
1173
-15
🇮🇳 Persians · India
1171
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,513 11:31 17:11 31:07 ⛏ Fast Castle
39 2,826 11:05 15:43 30:29 ⛏ Fast Castle
37 2,652 12:11 16:02 29:30 ⛏ Fast Castle
25 1,782 10:27 14:29 31:21 ⛏ Fast Castle
25 1,810 10:50 14:31 29:08 ⛏ Fast Castle
24 1,769 12:50 18:35 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,235 64,812 20,060 3,185 154,292 162,256
57,490 20,525 17,575 4,245 99,835 136,398
53,075 21,340 24,885 300 99,600 111,229
60,150 15,675 19,730 2,495 98,050 113,393
30,280 23,125 18,610 2,500 74,515 91,946
34,600 18,180 13,985 1,500 68,265 84,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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