AoeStats
← Red Leicester Mini Cheddars

Nomad

512834078Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 65m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Goths · Japan
1252
+14
🇪🇸 Japanese · Spain
1241
+14
🇬🇧 Franks · United Kingdom
1183
+17
🇷🇺 Koreans · Russia
1182
+17
vs
🇨🇳 Byzantines · China
1255
-17
🇨🇳 Japanese · China
1211
-16
🇨🇳 Koreans · China
1179
-15
🇨🇳 Bulgarians · China
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,810 13:18 20:10 33:30 ⛏ Fish Boom FC
33 2,180 13:18 18:48 43:20 ⛏ Fish Boom FC
33 2,147 14:00 19:52 35:00 ⛏ Fish Boom FC
31 2,033 14:29 20:04 35:21 ⛏ Fish Boom FC
29 1,900 15:39 19:28 34:06 ⛏ Fish Boom FC
28 1,807 13:58 20:22 43:34 ⛏ Fish Boom FC
27 1,749 14:02 21:21 41:51 ⚔ Fish Boom into Towers FC
13 846 15:21 21:02 36:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,275 31,314 22,045 4,350 94,984 97,649
39,920 31,418 18,135 3,170 92,643 93,063
18,695 32,176 9,015 4,740 64,626 75,467
23,415 22,660 15,125 2,960 64,160 78,529
19,025 23,400 17,085 2,900 62,410 78,470
22,025 15,070 15,230 5,090 57,415 65,582
13,700 21,539 12,010 5,655 52,904 56,570
23,520 13,005 10,520 3,605 50,650 59,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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