AoeStats
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Black Forest

512334265Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 5m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1370
+10
🇹🇼 Mongols · Taiwan
1321
+12
🇨🇳 Bohemians · China
1211
+16
🇺🇸 Goths · United States
1146
+20
vs
🇳🇱 Turks · Netherlands
1250
-15
🇨🇳 Saracens · China
1230
-15
🇬🇧 Britons · United Kingdom
1214
-14
🇭🇰 Maya · Hong Kong SAR China
1208
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 371 — — —
60 339 — — —
42 238 — — —
37 209 — — —
25 138 — — —
23 128 — — —
20 111 — — —
19 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 250 0 0 1,350 1,325
500 675 0 0 1,175 1,157
900 195 0 0 1,095 1,019
750 275 0 0 1,025 968
550 136 0 0 686 927
450 102 0 0 552 639
450 50 50 0 550 376
350 80 0 0 430 422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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