AoeStats
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MegaRandom

513676571Analyzed
3v3 RM · 3d ago on Oct 14, 2026· 14m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
906
+14
🇨🇴 Vikings · Colombia
876
+15
🇸🇰 Burgundians · Slovakia
871
+15
vs
🇬🇧 Saxons · United Kingdom
875
-15
🇬🇧 Mongols · United Kingdom
872
-15
🇬🇧 Franks · United Kingdom
831
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 463 — — —
28 406 12:39 — —
20 292 14:20 — —
20 294 — — — ⛏ Fish Boom
10 143 — — —
7 99 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,525 1,450 0 120 3,095 2,461
1,800 1,220 50 10 3,080 2,970
1,900 850 50 100 2,900 3,219
1,400 1,125 50 100 2,675 2,250
950 775 0 100 1,825 1,807
1,050 450 50 100 1,650 1,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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