AoeStats
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Arabia

508895421Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 49m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
964
+16
🇨🇿 Magyars · Czechia
946
+18
🇹🇷 Cumans · Türkiye
971
-17
🇹🇷 Goths · Türkiye
971
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,546 10:30 25:56 36:51 ⚔ Scout Rush
29 1,435 10:52 18:33 35:56 ⛏ Fast Castle
25 1,219 11:05 22:26 — ⚔ Skirmisher Rush
15 743 11:46 25:49 —

Resources

Player Food Wood Gold Stone Spent Collected
18,840 14,378 14,020 2,250 49,488 55,660
19,615 8,989 5,870 1,700 36,174 37,611
13,300 11,355 5,735 1,200 31,590 33,614
7,485 6,865 470 100 14,920 20,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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