AoeStats
← Elophant

African Clearing

511369569Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 52m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1427
+13
🇳🇱 Varangians · Netherlands
1383
+14
vs
🇩🇪 Berbers · Germany
1353
-14
🇩🇪 Franks · Germany
1344
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,755 12:57 24:49 — ⚔ Scout Rush
44 2,294 13:45 18:54 40:42 ⛏ Fast Castle
42 2,208 12:06 27:57 — ⚔ Scout Rush
31 1,645 12:57 27:10 48:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,465 14,300 15,535 1,845 51,145 53,661
22,590 10,382 7,200 2,850 43,022 43,905
18,105 9,355 10,520 1,530 39,510 39,793
10,100 12,387 11,975 950 35,412 36,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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