AoeStats
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Oasis

515498009Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 57m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1081
+13
🇹🇷 Huns · Türkiye
1032
+15
vs
🇦🇷 Maya · Argentina
1070
-17
🇦🇷 Celts · Argentina
939
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,393 12:09 15:49 38:00 ⛏ Fast Castle
35 2,014 10:13 22:11 38:32 ⚔ Archer Rush
28 1,627 9:35 19:07 50:19 ⚔ Scout Rush
16 943 11:41 16:53 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,620 21,912 16,790 2,910 68,232 74,826
26,165 9,576 10,445 3,565 49,751 57,641
15,700 20,670 9,945 1,500 47,815 52,353
9,120 11,302 5,695 2,150 28,267 31,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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