AoeStats
← simongarnier07

Oasis

515497871Analyzed
2v2 RM · 12d ago on Oct 22, 2026· 40m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
982
+15
🇮🇳 Cumans · India
921
+17
vs
🇫🇷 Dravidians · France
1006
-38
🇫🇷 Wei · France
901
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 999 11:44 21:27 36:49 ⚔ Archer Rush
22 909 13:19 19:04 31:57
21 865 11:48 22:09 — ⛏ Fast Castle
18 751 10:15 22:17 30:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,820 13,460 4,385 1,600 37,265 38,760
10,640 10,433 7,260 2,380 30,713 33,867
12,615 7,380 4,835 850 25,680 32,215
11,975 7,501 3,885 1,050 24,411 29,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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